SPACE MARSHALS – WINDOWS

We’re so grateful for all the positive response and constructive feedback we’ve been getting from everyone out there. You’ve helped to shape the Space Marshals game we have today. We’re so pleased to have all the chapters completed and it’s a joy to see that our players seem to have loads of fun playing it.

Since the initial launch of Space Marshals, back in January 2015, we’ve seen a continuously growing demand for the game and the number of players is growing by the day. We hope that the Space Marshals journey lives on and that it will be introduced to new markets.

Speaking of new markets, we are truly excited to announce that Space Marshals will also be available on the Windows Marketplace later this year.

Sit tight for further announcements on specific release dates.

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SPACE MARSHALS 2 – FEEDBACK

So – Now that all chapters of Space Marshals 1 have been launched we are starting the planning process of developing a Sequel to the game.

As you probably know by now – The Pixelbite studio is all about creating games that our players demand. Planning Space Marshals 2 is no excuse.

We have loads of ideas here at the office – but we are really interested in finding out what features our players would like to see.

Bomb us with your ideas – We’d love to hear about what features you don’t want to miss in an upcoming sequel of the game.

 

You are welcome to hit us with your thoughts and ideas on support@pixelbite.se

 

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SPACE MARSHALS – RELEASE DATE FOR CHAPTER 3

FINALLY – Space Marshals chapter 3 has entered final finishing touches and we are getting ready for take off.

The date to mark with a big X in your calendar is August 13th.

 

Space Marshals chapter 3 will launch on the Apple Appstore, Google Play and the Amazon Appstore as a FREE ingame update!!

 

Better get ready and get your Burt mustasch on – Countdown has begun!

 

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Pixelbite VKontakte Community

For our Russian fans or anyone hanging around on the VK community we’re happy to announce the public page of Pixelbite.

A place we’re we’ll announce news relevant for our games and some other epic Pixelbite stuff.

 

Please come join us and share your thoughts with us and other players on your experiences from any of our games.

 

Hit the link and follow us HERE !!

 

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XENOWERK – DETECTED ANDROID BUGS

Just giving you a heads up that we’ve detected a rare audio crash bug on some Android devices.

Been working real hard to find whats been causing this issue and we’ll be launching a fix for this in the next update very soon.

 

We’ve also been recieving feedback regarding some texture issues on the main page. Black boxes seems to be occuring on a couple of high end devices.

We are currently investigating this and hope a fix will be included in the next update.

 

Sorry for the inconvenience and thank you for your patience!

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SPACE MARSHALS – CHAPTER 3 FEATURES

The third and final chapter of Space Marshals “1” (yes, we want to make a sequel!) will launch later this summer. We hope to announce the exact date soon. While chapter 3 is still under development we wanted to share some of the key features with all our fans out there.

Stealth gameplay has proven to be very popular in the feedback we’ve been getting and we think it is a large part of a tactical combat game – carefully choosing your approach to each situation should be crucial and smart choices should be rewarded. We’ve tried to make this even more interesting by adding a few new features.

One of the features we’re adding is alarms. Triggering an alarm is bad, however sometimes it can be used as distractions or to lure someone out in the open, but now I’m getting off target. When an alarm goes off all nearby enemies start searching the area for threats. If you get detected you better have some heavy weaponry or you’ll be fighting the odds.

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Of course, there will be some new faces and some old. One of them is Hurricane Harriet, a though chick with healing powers blasting away with her mini gun.

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All in all Space Marshals chapter 3 launches with a bunch of new weaponry and environments giving you the ultimate Sci-fi Wild West experience.

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Not to forget, we’d also like to take this opportunity to shed some light upon all of our loyal players out there. There are no words to describe how thankful we are for the feedback that’s been coming our way. Our main priority at the Pixelbite studio is to create and develop games that delivers great gaming experience, and we really hope that we’ve managed to accomplish that with Space Marshals.

 

A HUGE thanks to all of you!

We’re eager to launch chapter 3 and see if you like it as much as we do.

SEE YOU ON THE LEADERBOARDS!

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