Now Hiring: Environmental Artists / Level Designers
We’re looking for talented Environmental Artists and Level Designers to join our team!
The ideal candidates have experience and passion spanning both roles.
Apply by e-mail: jobs (at) pixelbite (dot) se
Environmental Artist
Full-time employment (40h/week) at our studio in Helsingborg, Sweden.
As an Environmental Artist you will build 3D assets and create environments to be used in missions.
Responsibilities:
- Create optimized low-poly assets with baked and painted details
- Building levels in our in-game editor to be used in missions
- Reviewing and giving feedback on other Artist’s work
Qualifications:
- You have a good eye for what visually works and looks right.
- You are driven and thrive when having creative freedom, while being able to work towards a common goal.
- You are proficient in using Blender and Substance Painter to create 3D assets that can be used in a game engine.
- You have previous experience in Game Development industry.
Level Designer
Full-time employment (40h/week) at our studio in Helsingborg, Sweden.
As a Level Designer you build levels and design missions, exploring interesting ways to use existing functionality to create fun and exciting gameplay.
Responsibilities:
- Creating missions and environments using our in-game editor, including: Level layouts, Enemy placements, Lighting, Mission logic
- Reviewing, testing and giving feedback on other Level Designer’s work
Qualifications:
- You have a passion for gameplay and level design.
- You are driven and thrive when having creative freedom, while being able to work towards a common goal.
- You can think logically and have a good understanding on how a programming language work.
- You have previous experience in Game Development industry.