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Now Hiring: Level Designers / Environmental Artists

Now Hiring: Level Designers / Environmental Artists

We’re looking for talented Level Designers and Environmental Artists to join our team!

The ideal candidates have experience and passion spanning both roles.

Apply by e-mail: jobs (at) pixelbite (dot) se


Level Designer

Full-time employment (40h/week) at our studio in Helsingborg, Sweden.

As a Level Designer you build levels and design missions, exploring interesting ways to use existing functionality to create fun and exciting gameplay.

Responsibilities:

  • Creating missions and environments using our in-game editor, including: Level layouts, Enemy placements, Lighting, Mission logic
  • Reviewing, testing and giving feedback on other Level Designer’s work

Qualifications:

  • You have a passion for gameplay and level design.
  • You are driven and thrive when having creative freedom, while being able to work towards a common goal.
  • You can think logically and have a good understanding on how a programming language work.
  • You have previous experience in Game Development industry.

Environmental Artist

Full-time employment (40h/week) at our studio in Helsingborg, Sweden.

As an Environmental Artist you will build 3D assets and create environments to be used in missions.

Responsibilities:

  • Create optimized low-poly assets with baked and painted details
  • Building levels in our in-game editor to be used in missions
  • Reviewing and giving feedback on other Artist’s work

Qualifications:

  • You have a good eye for what visually works and looks right.
  • You are driven and thrive when having creative freedom, while being able to work towards a common goal.
  • You are proficient in using Blender and Substance Painter to create 3D assets that can be used in a game engine.
  • You have previous experience in Game Development industry.