Something very common among many game developers today is DLC’s and title updates for their games. The idea is to add content to an already existing game to make the lifetime longer and/or improve the game. We’re no different than other game developers in that sense, and want to expand Reckless Racing 2 with new content based on what our fans want to see. For Reckless Racing 2 we have been working on a new race mode that really feels like a perfect match; Drift. But adding something new like this is rarely as easy as it seems! [···]
This year we will have two representatives at Nordic Game in Malmö 24-25 of May. We won’t be there as exhibitors but we will have Joakim Feldt, artist and Kasper Iversen, associate producer present. They will mingle, network and listen to sessions during the days. So if you’re there and would like to talk to us, try to look them up!
Hey all racing fans out there! We’re very sorry that this blog hasn’t been as up-to-date as we planned and hoped but now it has got an revival. So what’s new? Well a lot of things have happened since last time we shared a post to the world. That time about the awesome coffee machine we procured… One big thing we’ve been working on is Reckless Racing 2 (“omg are you serious? That’s awesome!” might be your reaction. Yes we’re very serious), a sequel to the beloved and successful Reckless Racing. The game will be available for Android and iOS in the beginning of February. For many of you, this might be old news since as this post is being written it’s only a few days left until release. But for some this is totally new and it might be fun for all of you to get an little insight in how and why we made this game.
When the smelly, bearded people who make games actually make the games, they drink coffee. Coffee and game making goes together like coffee and cookies, or coffee and a big mug.
Coffee makes your mind and reflexes faster, which is beneficial both when playing games, and making games. After all, everyone knows there’s no real difference between making games and playing games. Jedi reflexes during the development means the game gets done quicker, which is good news for you since you can enjoy a cup of coffee to our game sooner. And a cookie!
To get everyone at the office properly caffeninated, we purchased a technical device that creates coffee by the push of a magical button. Similar to playing a game! To date, the machine have produced 3300 cups of game making juice for us, which boils down to about 200 cups every week. That’s a total of 820 liter coffee! If coffee was made of gasoline, a decent car would get a quarter way around the earth with all the coffee we’ve had.