Blog

SPACE MARSHALS – CHAPTER 3 FEATURES

SPACE MARSHALS – CHAPTER 3 FEATURES

The third and final chapter of Space Marshals “1” (yes, we want to make a sequel!) will launch later this summer. We hope to announce the exact date soon. While chapter 3 is still under development we wanted to share some of the key features with all our fans out there.

Stealth gameplay has proven to be very popular in the feedback we’ve been getting and we think it is a large part of a tactical combat game – carefully choosing your approach to each situation should be crucial and smart choices should be rewarded. We’ve tried to make this even more interesting by adding a few new features.

One of the features we’re adding is alarms. Triggering an alarm is bad, however sometimes it can be used as distractions or to lure someone out in the open, but now I’m getting off target. When an alarm goes off all nearby enemies start searching the area for threats. If you get detected you better have some heavy weaponry or you’ll be fighting the odds.

SpaceMarshals_CH3__0000

Of course, there will be some new faces and some old. One of them is Hurricane Harriet, a though chick with healing powers blasting away with her mini gun.

SpaceMarshals_CH3__0001

All in all Space Marshals chapter 3 launches with a bunch of new weaponry and environments giving you the ultimate Sci-fi Wild West experience.

SpaceMarshals_CH3__0003

SpaceMarshals_CH3__0005

Not to forget, we’d also like to take this opportunity to shed some light upon all of our loyal players out there. There are no words to describe how thankful we are for the feedback that’s been coming our way. Our main priority at the Pixelbite studio is to create and develop games that delivers great gaming experience, and we really hope that we’ve managed to accomplish that with Space Marshals.

 

A HUGE thanks to all of you!

We’re eager to launch chapter 3 and see if you like it as much as we do.

SEE YOU ON THE LEADERBOARDS!