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Xenowerk Tactics update soon

We’re expecting to release a larger update for Xenowerk Tactics sometime during next week (November 25th-29th). Just some more testing and localization are left to do.

TWO NEW SKILLS: The scientist and ranger classes both receive an additional level 1 skill. Gun Turret and Flare Shot, respectively. This adds more player choice on earlier combat scenarios and some well-needed extra power for the new Hard Mode.

EXPLORATION MODE: This mode lets you continue a campaign after the story has concluded. It will also be possible to convert any previously ended campaign into this mode. Everything, but the Ambrosia mission threads, is playable, endlessly…

HARD MODE: There’s an easy way to implement a hard mode, just increase damage numbers and decrease health numbers. That’s boring, so we did it the hard way. The mutant horde has now become more deadly and gained various powers, such as Pyrokinesis, Radioactive Blood, Stalking, Teleportation, adding a new dimension to the tactical challenge. Prepare to go MIA!

On a more serious note, this mode is recommended for more experienced players who want some additional challenge. It is designed to be harder, but hopefully, in a fair and interesting way.

OTHER CHANGES:

  • Scout mutants now enrage nearby mutants.
  • Flying mutants in the mountain biome now cause damage and slow down on death.
  • Mutant projectiles now leave a radioactive residue on impact.
  • Clearer healing/regeneration indicator on mutants.
  • Hardshell mutants are now immune to stun effects.
  • Enemy health bars shown on tactical pause.
  • Graphics detail options added. (iOS)
  • AI path-finding optimized and improved.
  • All mails related to Command Center upgrades high-lighted.
  • Many tweaks and bug fixes.
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Space Marshals 2 – Ava Mission Pack Released

We’re proud to announce that the Ava Mission Pack ($2.99) has just been released for Space Marshals 2!

It is available on the AppStore (iOS and Apple TV) and Google Play (open beta).
Space Marshals 2 on the AppStore
Space Marshals 2 on the Google Play (open beta)

Ava’s storyline complements and infuses the main story with a little more intrigue in 10 new missions.

Ava has a different and unique playstyle that is more focused on crowd control and trickery. Her arsenal includes the modifiable Riot Gun and Drone. The Riot Gun is a “non-lethal” weapon that knocks her opponents around. It can be modified to add different effects, such as electric shock or fiery infernos. The Drone is remote controlled and, by default, is used to remote access terminals and distract enemies, but it can be equipped with guns and grenades instead.

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SPACE MARSHALS – AVAILABLE ON WINDOWS 10 & WINDOWS PHONE 8.1

EXCITING NEWS!

Are you equipped with Windows 10 or Windows Phone 8.1? We’ve got some epic news for you. The Sci-Fi Wild West Adventure – Space Marshals just hit the Windows Store.

All three chapters of Space Marshals are now available at $ 4.99 for Windows 10 and Windows Phone 8.1.

Space Marshals is a Sci-fi Wild West adventure taking place in outer space! This tactical top-down shooter puts you in the shoes of specialist Burton in his hunt for dangerous fugitives after a disastrous prison break.

Space Marshals is all about choosing the favored approach of the player. Either go guns blazing or dare to take on stealth mode and sneak past irrelevant guards. Use the environment and gear to your advantage by selecting the right loadout for the job. Space Marshals features a wide set of gear to choose from. Shotguns, assault rifles, crossbows, energy weapons, throwing axes, turrets and much more.

This game requires Touch or Gamepad to play. It does NOT support Mouse and Keyboard.

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Pixelbite VKontakte Community

For our Russian fans or anyone hanging around on the VK community we’re happy to announce the public page of Pixelbite.

A place we’re we’ll announce news relevant for our games and some other epic Pixelbite stuff.

 

Please come join us and share your thoughts with us and other players on your experiences from any of our games.

 

Hit the link and follow us HERE !!

 

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XENOWERK – DETECTED ANDROID BUGS

Just giving you a heads up that we’ve detected a rare audio crash bug on some Android devices.

Been working real hard to find whats been causing this issue and we’ll be launching a fix for this in the next update very soon.

 

We’ve also been recieving feedback regarding some texture issues on the main page. Black boxes seems to be occuring on a couple of high end devices.

We are currently investigating this and hope a fix will be included in the next update.

 

Sorry for the inconvenience and thank you for your patience!

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SPACE MARSHALS – CHAPTER 3 FEATURES

The third and final chapter of Space Marshals “1” (yes, we want to make a sequel!) will launch later this summer. We hope to announce the exact date soon. While chapter 3 is still under development we wanted to share some of the key features with all our fans out there.

Stealth gameplay has proven to be very popular in the feedback we’ve been getting and we think it is a large part of a tactical combat game – carefully choosing your approach to each situation should be crucial and smart choices should be rewarded. We’ve tried to make this even more interesting by adding a few new features.

One of the features we’re adding is alarms. Triggering an alarm is bad, however sometimes it can be used as distractions or to lure someone out in the open, but now I’m getting off target. When an alarm goes off all nearby enemies start searching the area for threats. If you get detected you better have some heavy weaponry or you’ll be fighting the odds.

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Of course, there will be some new faces and some old. One of them is Hurricane Harriet, a though chick with healing powers blasting away with her mini gun.

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All in all Space Marshals chapter 3 launches with a bunch of new weaponry and environments giving you the ultimate Sci-fi Wild West experience.

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Not to forget, we’d also like to take this opportunity to shed some light upon all of our loyal players out there. There are no words to describe how thankful we are for the feedback that’s been coming our way. Our main priority at the Pixelbite studio is to create and develop games that delivers great gaming experience, and we really hope that we’ve managed to accomplish that with Space Marshals.

 

A HUGE thanks to all of you!

We’re eager to launch chapter 3 and see if you like it as much as we do.

SEE YOU ON THE LEADERBOARDS!

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