Development

Tales from the inside

Android progress

Even though the focus lately has been on the iOS launch, our work on the Android version of Repulze still proceeds. Our plan is to release Repulze on Google Play shortly after Phase Two hits iOS, making February not a promise, but a pretty good bet. And if everything goes according to plan (and doesn’t it always?), the Android version will contain Phase Two from the start, closing the gap between the two platforms.

The status on the Android version so far is very good! The Android-inclined half of the office is always eager to lend their devices every time a new version is built, and currently the game runs well on Nexus 4, One X and Galaxy S3, albeit with some graphical issues. There’s a lot of work and optimizations left to do, so we’re still not sure which devices we ultimately will support. But we will keep you updated along the way!

Repulze on an HTC One-X

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Something about bugs

Bugs. No matter how well you code or how much you test, there’s bound to be one or two bugs in your software. One of the most reported bugs we got on Repulze was a rather curious one; the steering arrows slowly inched closer and closer towards the center of the screen. “How does a thing like that even occur?” you might wonder.

The answer was found in a small feature that scaled the buttons depending on device. On an iPhone, the touch area for the buttons felt too small relative to the bigger screen of an iPad, so we scaled up the buttons automatically on iPhone and iPod.

Unfortunately, this happened every single time you started a new race! So for each race, the touch zone for the buttons were slightly scaled up and since the actual button graphic remains centered within the touch zone, it looked like the steering arrows moved. Simple.

The bug was quickly fixed and now we continue working on Phase 2!

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Phase Two and bug fixes

What is Repulze Phase Two?

Phase Two will be the first free content update and, basically, it’ll add new tracks and features. The plan is to have it released early February and so far we’re on schedule. We’ll announce and leak more info on this blog in the near future. So stay tuned!

First tweak-and-fix patch incoming!

We’ve submitted a first tweak-and-fix patch Tuesday 8/1 and are hoping it’ll be available soon.

CHANGES:

  • Touch and tilt controls have been tweaked and improved.
  • Stay up-to-date with the Repulze Phase Two blog linked from the main menu.
  • Minor bug fixes.

The hope is that this will address much of the controller feedback out there. Internally, with these tweaks, we’ve shaved off several seconds per race.  Also, last but not least. Thank you for all the support and feedback! We are listening to you and these are a few changes that didn’t make it into this patch but will be available in Phase Two at the latest:

  • Drag-to-steer controls (Similar to a stick, but.. well.. different)
  • First person view
  • Ghosts
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First screen of Repulze – Phase 2

An early preview of the work done so far on the Phase 2 update for Repulze. In this phase, the racing moves from the big city out to the wastelands among canyons, mines and military outposts. More info about the update will be released as the development proceeds, so stay tuned!

And don’t be afraid to give us feedback via Twitter, Facebook or our contact form!

 

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Mastering the Drift mode!

The Drift mode

The Drift mode in Reckless Racing is a little different from the regular race modes. This is a short primer to introduce you to the new mechanics and get you drifting like a pro. Soon you’ll realize that racing is a lot more fun while sideways and really not all that difficult. After all, you only need to turn a little harder in a corner to start drifting. Then it’s all about balancing the slide with the steering to stay on the road.

Take a look at our video tutorial below, or continue reading this post.

 

The cars

Kazen 86 and Super XR are the two drift kitted cars in Reckless Racing. It’s highly recommended you upgrade them to fit your drifting style:

  • Focus on upgrading handling over power for an easier controlled car.
  • More power and less handling mean more aggressive drifting which can yield more points but is also more difficult – and, some would say, more fun!

The Drift rules

Fast lap times are not your concern while drifting; drift mode is all about earning drift points! As soon as you start going sideways the drift score counter appears above your car and starts ticking. The better and longer your drift is the faster the points tick in. The quality of your drift is determined by the following:

  • Duration
  • Angle
  • Speed

Duration is by far the most important factor. Aim to keep your drift going for as long as possible, by any means necessary. Taking the long way around the track is usually better than going for the apex in every corner. A good drifter can even sustain a single, continuous drift over a whole lap. This is done by linking drifts together, meaning that if you start a new drift immediately after another one ended, they will count as one. This is key to truly dominate the leaderboards and a pro drifter always plans one corner ahead in order to set up a chain.

Score and bonus

Regardless of how your drift ends (even by crashing), you will always receive the current points from the drift score counter. But if you end the drift in a controlled manner, by straightening out your car, you’ll get double (2X) the current points.

Advanced techniques

  • If you let go of the accelerator your car will slide more sideways instead of pulling forward. This is good if you turned too early and think you are going to hit the inside barrier.
  • Learn the minimum angle required for drifting to keep a drift going through the more straight parts of the track.
  • Different routes might need different car setups. More twisted and bendy tracks generally benefits from more traction.
  • Use the whole road. Sticking to the outer edge of corners may give you enough room to extend a drift until the next corner.
  • The better your current drift is, the more time you have to start a new one for a successful chain. Very short drifts can’t be chained.

The Drift mode is available in Reckless Racing 2 for iOS, and Reckless Racing Ultimate for Win8. Android version is coming later.

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Drift away

Something very common among many game developers today is DLC’s and title updates for their games. The idea is to add content to an already existing game to make the lifetime longer and/or improve the game. We’re no different than other game developers in that sense, and want to expand Reckless Racing 2 with new content based on what our fans want to see. For Reckless Racing 2 we have been working on a new race mode that really feels like a perfect match; Drift. But adding something new like this is rarely as easy as it seems! [···]

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Pixelbite to Nordic Game!

This year we will have two representatives at Nordic Game in Malmö 24-25 of May. We won’t be there as exhibitors but we will have Joakim Feldt, artist and Kasper Iversen, associate producer present. They will mingle, network and listen to sessions during the days. So if you’re there and would like to talk to us, try to look them up!

 

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What's new? Reckless Racing 2 of course!

Hey all racing fans out there! We’re very sorry that this blog hasn’t been as up-to-date as we planned and hoped but now it has got an revival. So what’s new? Well a lot of things have happened since last time we shared a post to the world. That time about the awesome coffee machine we procured… One big thing we’ve been working on is Reckless Racing 2 (“omg are you serious? That’s awesome!” might be your reaction. Yes we’re very serious), a sequel to the beloved and successful Reckless Racing. The game will be available for Android and iOS in the beginning of February. For many of you, this might be old news since as this post is being written it’s only a few days left until release. But for some this is totally new and it might be fun for all of you to get an little insight in how and why we made this game.

 [···]

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