Development

Tales from the inside

Space Marshals 2 – First Concept Art

First of all, a huge thanks to all our fans that’s been taking the time to send us your thoughts on Space Marshals and what you wish for in upcoming Space Marshals 2. There’s been some really good stuff there that we’ve taken into account when paving the way for Space Marshals 2.

We’re still in early development but the essence of Space Marshals 2 is starting to form, although there’s still a long way to go before we have a finished game in our hands.

We get a lot of input from you guys and the most frequently asked question that we get is that you want to know when Space Marshals 2 will launch?

Well first of all. We heard you!

Space Marshals 1 began its journey 1.5 years (!) before launch and took around 20 000 hours of work, including updates. Yep, you heard right. Although it was not in full production the whole time, the idea of making a top-down tactical shooter was there all along. Coming down to the fact that it really takes a lot of time and effort creating a game like Space Marshals.

If it hadn’t been for all the excellent feedback from players, reviewers and press we’d probably wouldn’t be sitting here today, scratching our heads on where Burt will go next. Fact is, we want to come up with a sequel that will deliver the same great experience as the first did but instill a unique feel and adding awesome content that we hope our audience will enjoy. We’re creating whole new environments, characters, enemies and all the details that come to it. Ultimately binding up with the storyline.

With that said we are confident enough to say that Space Marshals 2 will launch in the second quarter of 2016.

We hope you can stay patiently excited, knowing we’re working really hard on Space Marshals 2 and making a game we hope you’ll enjoy. In the meantime, here are some early concept art we did to set the feel to some of the environments and new characters.

  • space_marshals_2_wip1
  • space_marshals_2_wip2
  • space_marshals_2_wip3

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SPACE MARSHALS – FEEDBACK

Reaching out to our players to get some feedback on Space Marshals.

Since chapter 3’s been available for a couple of weeks in the App stores we’re eager to find out what you guys think of the game as a whole.

What is it about Space Marshals that you find makes it a great gaming experience (or not). Which features have you liked and disliked?

We’re in the planning process for Space Marshals 2 and we’re after making a game that our crowd will enjoy playing.

We’d really appreciate if you could dedicate a couple of minutes to send us your thoughts on the first series of Space Marshals.

 

Hit us up at support@pixelbite.se

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SPACE MARSHALS 2 – FEEDBACK

So – Now that all chapters of Space Marshals 1 have been launched we are starting the planning process of developing a Sequel to the game.

As you probably know by now – The Pixelbite studio is all about creating games that our players demand. Planning Space Marshals 2 is no excuse.

We have loads of ideas here at the office – but we are really interested in finding out what features our players would like to see.

Bomb us with your ideas – We’d love to hear about what features you don’t want to miss in an upcoming sequel of the game.

 

You are welcome to hit us with your thoughts and ideas on support@pixelbite.se

 

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SPACE MARSHALS – RELEASE DATE FOR CHAPTER 3

FINALLY – Space Marshals chapter 3 has entered final finishing touches and we are getting ready for take off.

The date to mark with a big X in your calendar is August 13th.

 

Space Marshals chapter 3 will launch on the Apple Appstore, Google Play and the Amazon Appstore as a FREE ingame update!!

 

Better get ready and get your Burt mustasch on – Countdown has begun!

 

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SPACE MARSHALS – WE WANT YOU

Soo, it’s been a week since the launch of Space Marshals chapter 2. It’s been a blast so far and we’re hoping it lives up to your expectations.

We’re loving all the feedback we’ve been getting – good or bad! Your opinion is simply valuable to us and we really want to know what you think. 

Been getting the feeling that the first mission might be slightly too hard? Is the Taser weapon and game play tactics difficult to get a hang of? Or what typically makes the mission hard?

 

Please send your feedback to us – info@pixelbite.se:

 

– What do you like/dislike the most about the game?

– What makes it unique/similar in comparison to other games?

– Which are your favorite weapons and gear?

– What do you think about the opponents?

 

Just OVERLOAD us – and keep em’ coming! 

 

 

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Reckless Racing 3 (Android version) – Optimising graphics

(NOTICE: ANDROID ONLY)

To optimize game performance and to receive best graphics for your Android device, we have installed a graphics option for some of our games.
Se attached featured image for our latest release Reckless Racing 3 with a visual guide to control the graphic quality.

Either change the graphics detail bar or adjust shader, shadow or particle detail in advanced setting option.
To change resolution you first need to activate the advanced options by checking the ADVANCED settings.

You need to press APPLY for the settings to take effect, and you can restore the default settings using DEFAULT button.

Happy Racing!

 

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SPACE MARSHALS – illustrations

We think Space Marshals need some proper Artwork. So for the last few weeks we’ve been working on some 2D illustrations. We’ve also spent a lot of time putting together an epic intro to the game, which we hope will be ready for the world to see soon!

Meanwhile, hope you’re having a great time playing Reckless Racing 3.

We’ve been receiving a lot of input and we appreciate all the feedback we’ve been getting from players and review sites.

YOU ROCK!

ArtemisCrew_4

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