Development

Tales from the inside

Space Marshals 3 – Chapter One – COMING SOON

(updated)

Howdy earthlings! We’re proud to announce that we’ve just completed the development of the first chapter for Space Marshals 3. It is going through translation and final testing as I write this, and should hit the stores later this month. We can’t wait for you to try it out!

The first release will have 12 missions, where two are free to try and the other ten makes up Chapter One. Each chapter will be unlocked with an in-app purchase. We’ve decided to go this route to hopefully fund further development of Space Marshals 3 than we otherwise could. We have plans for at least two more chapters and work on the next chapters have already begun.

Coming for the App Store and the Google Play store.

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Xenowerk Tactics update out now! (updated)

We’ve just released a larger update for Xenowerk Tactics!

TWO NEW SKILLS: The scientist and ranger classes both receive an additional level 1 skill. Gun Turret and Flare Shot, respectively. This adds more player choice on earlier combat scenarios and some well-needed extra power for the new Hard Mode.

EXPLORATION MODE: This mode lets you continue a campaign after the story has concluded. It will also be possible to convert any previously ended campaign into this mode. Everything, but the Ambrosia mission threads, is playable, endlessly…

HARD MODE: There’s an easy way to implement a hard mode, just increase damage numbers and decrease health numbers. That’s boring, so we did it the hard way. The mutant horde has now become more deadly and gained various powers, such as Pyrokinesis, Radioactive Blood, Stalking, Teleportation, adding a new dimension to the tactical challenge. Prepare to go MIA!

On a more serious note, this mode is recommended for more experienced players who want some additional challenge. It is designed to be harder, but hopefully, in a fair and interesting way.

OTHER CHANGES:

  • Scout mutants now enrage nearby mutants.
  • Flying mutants in the mountain biome now cause damage and slow down on death.
  • Mutant projectiles now leave a radioactive residue on impact.
  • Clearer healing/regeneration indicator on mutants.
  • Hardshell mutants are now immune to stun effects.
  • Enemy health bars shown on tactical pause.
  • Graphics detail options added. (iOS)
  • AI path-finding optimized and improved.
  • All mails related to Command Center upgrades high-lighted.
  • Many tweaks and bug fixes.
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Xenowerk Tactics first week roundup

It’s been a very busy week here at Pixelbite. First we want to give a big thanks to everyone who has supported us and bought Xenowerk Tactics! It is tough times out there for premium games and we couldn’t do this without you.

We have gotten loads of feedback from you and the most requested feature so far is a higher difficulty mode. That and few other things are being looked at for upcoming updates.

Our friends over at Localize Direct put together an interview piece about us and translations. Check it out: https://www.localizedirect.com/posts/pixelbite-games-interview-localization-qa

And yes, we have begun working on the next Space Marshals game. 🙂

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Xenowerk Tactics sneak peek

It’s well about time we tell you guys what we’ve been up to. We are excited to tell you that our next game, coming this year, will be Xenowerk Tactics. A pre-apocalyptic RTS-like, mutant blasting game with exploration and strategy elements. In this game you’ll manage and evolve your base camp and a crew of various operatives (Marines, Rangers and Scientists). You send squads into the infected zone and do various missions, either to profit yourself or maybe to try to save the world. Or a little of both.

It is coming for iOS and Android and will be a premium game experience.


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Work in progress

We get asked a specific question a lot recently and the answer is: No, we haven’t been abducted or been slacking off… 🙂 We’re hard at work and very focused on our next project! It isn’t going to be Space Marshals 3. (That is going to happen, but just not yet!) At the moment we’re working on something new and different that should hit the stores in the second half of 2018. Hopefully we can release more information in a while.

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SNEAK PEEK: Space Marshals 2 – Ava Mission Pack

Here’s a little sneak peek on what we are working on at the moment. Hope you like it!

The Ava Mission Pack ($2.99) is coming soon in an update to Space Marshals 2 and will include 10 new missions and loads of new functionality. Ava has quite a different and unique playstyle that is more focused on crowd control and trickery.

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SPACE MARSHALS 2 – NEW STUFF SOON

The first content update for Space Marshals 2 should hit the AppStore and Google Play in about two weeks — the exact date isn’t known yet. This update contains four new bonus missions and a bunch of new rewards. We hope you’ll enjoy it!

Space Marshals 2 will also be released on Apple TV at the same time, including the new content. It is linked to the iOS version; buy one and get both. Saves are synced using iCloud.


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SPACE MARSHALS 2 – GOOGLE PLAY PUBLIC BETA

Space Marshals 2 is now available on Google Play in the Public Beta program!

DOWNLOAD SPACE MARSHALS 2 BETA

It’s free-to-play, with an option to upgrade to Premium. As premium customer you’ll get the same experience as if you’d bought the game – no ads and no limitations.

 

 

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SPACE MARSHALS 2 – LAUNCH DELAY

To all anticipating players out there waiting to get your hands on Space Marshals 2.

We got some good and some bad news.

To begin with the good – we’re thrilled to see the game coming together nicely. The new features are really enhancing the core gameplay of what Space Marshals stands for and the qualities you players enjoy.

The somewhat bad news is that the sequel will unfortunately not be ready for you guys in June. There’s still some work to be done before we can launch a game that lives up to the standards we think Space Marshals 2 deserves.

Stay tuned on our website or social channels if you wish to get informed about the latest on Space Marshals 2.

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