Soo, it’s been a week since the launch of Space Marshals chapter 2. It’s been a blast so far and we’re hoping it lives up to your expectations.

We’re loving all the feedback we’ve been getting – good or bad! Your opinion is simply valuable to us and we really want to know what you think. 

Been getting the feeling that the first mission might be slightly too hard? Is the Taser weapon and game play tactics difficult to get a hang of? Or what typically makes the mission hard?


Please send your feedback to us – info@pixelbite.se:


– What do you like/dislike the most about the game?

– What makes it unique/similar in comparison to other games?

– Which are your favorite weapons and gear?

– What do you think about the opponents?


Just OVERLOAD us – and keep em’ coming! 



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Pixelbite game bundles

Don’t miss the opportunity of getting Pixelbite games for kick as deals with our new MEGA pack bundle and Racing pack bundle on the Appstore.


MEGA pack includes:

–          Space Marshals

–          Reckless Racing 3

–          Reckless Racing 2

–          Reckless Racing

–          Reckless Getaway

–          Repulze

$ 6,99  HERE


Racing pack includes:

–          Reckless Racing 3

–          Reckless Racing 2

–          Reckless Racing

–          Reckless getaway

–          Repulze

$ 4,99 HERE


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Burt, Ava and Gavin are three Space Marshals who got suspended for misbehaving and breaking the code of conduct. The punishment for this is suspension. Cold, hard, cryogenically frozen-in-box kind of suspension, commonly referred to as the “Think Tank” by the marshals, where you get to ponder on your mistakes and better yourself – or you won’t get reinstated.

They’re being held in holding cells aboard the Space Marshal space ship named the Artemis which is a universal max security penitentiary. The biggest and scariest criminals are locked up there.

During our protagonists suspension time there is a prison riot overthrowing the control of the vessel. All guards and crew are slain. All tracking and security technology is disabled or destroyed. T.A.M.I. the resident A.I. and commander of the Artemis is abruptly deactivated.

The new commanders of the ship quickly changes course and vanishes deep into the shady Backspace sector. This largely uncharted territory is notorious for criminal hideouts and corporate black-ops sites. Otherwise, no one except the adventurous or desperate go there. It’s out of reach of the law.

The destination in Backspace is an inconspicuous looking moon with inhabitable conditions and a low population of mostly missionaries, where they abandon the Artemis in orbit to its own fate and exodus to the surface.

Time passes and life support aboard the Artemis starts to fail. Space debris damages the hull and resources are dwindling. Soon breathable air and heat will be gone. This kicks the emergency protocols in effect where the resident A.I. is rebooted and reactivated.

TAMI quickly assesses the situation and decides to set the three remaining captives loose. They’re the only chance of recapturing the extremely dangerous fugitives.

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Repulze – Phase 3 is out!

And there it is, Phase 3 just went live! Get the update now to blast away your opponents on 8 new tracks!

Besides the new tracks, weapons and A.I. opponents, Phase 3 also includes a new hovercraft, new music, graphics options for lower performance devices, tons of new challenges, new ranks to climb, and much more! Enjoy your free update if you already bought the game, or head to the App Store now and pick up the ultimate futuristic racing experience!

Take a look at our game page for more info, screenshots and a trailer.


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Repulze released!


Yet another game release under the belt! This makes for Pixelbite’s 10th game! This time it’s a futuristic hovercraft racer running in a smooth 60fps. Take a look if you enjoy a good speed induced adrenaline rush! In the mean time, we’ll continue working on the upcoming Phases. As usual with our games, the first release is just the beginning!


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Mastering the Drift mode!

The Drift mode

The Drift mode in Reckless Racing is a little different from the regular race modes. This is a short primer to introduce you to the new mechanics and get you drifting like a pro. Soon you’ll realize that racing is a lot more fun while sideways and really not all that difficult. After all, you only need to turn a little harder in a corner to start drifting. Then it’s all about balancing the slide with the steering to stay on the road.

Take a look at our video tutorial below, or continue reading this post.


The cars

Kazen 86 and Super XR are the two drift kitted cars in Reckless Racing. It’s highly recommended you upgrade them to fit your drifting style:

  • Focus on upgrading handling over power for an easier controlled car.
  • More power and less handling mean more aggressive drifting which can yield more points but is also more difficult – and, some would say, more fun!

The Drift rules

Fast lap times are not your concern while drifting; drift mode is all about earning drift points! As soon as you start going sideways the drift score counter appears above your car and starts ticking. The better and longer your drift is the faster the points tick in. The quality of your drift is determined by the following:

  • Duration
  • Angle
  • Speed

Duration is by far the most important factor. Aim to keep your drift going for as long as possible, by any means necessary. Taking the long way around the track is usually better than going for the apex in every corner. A good drifter can even sustain a single, continuous drift over a whole lap. This is done by linking drifts together, meaning that if you start a new drift immediately after another one ended, they will count as one. This is key to truly dominate the leaderboards and a pro drifter always plans one corner ahead in order to set up a chain.

Score and bonus

Regardless of how your drift ends (even by crashing), you will always receive the current points from the drift score counter. But if you end the drift in a controlled manner, by straightening out your car, you’ll get double (2X) the current points.

Advanced techniques

  • If you let go of the accelerator your car will slide more sideways instead of pulling forward. This is good if you turned too early and think you are going to hit the inside barrier.
  • Learn the minimum angle required for drifting to keep a drift going through the more straight parts of the track.
  • Different routes might need different car setups. More twisted and bendy tracks generally benefits from more traction.
  • Use the whole road. Sticking to the outer edge of corners may give you enough room to extend a drift until the next corner.
  • The better your current drift is, the more time you have to start a new one for a successful chain. Very short drifts can’t be chained.

The Drift mode is available in Reckless Racing 2 for iOS, and Reckless Racing Ultimate for Win8. Android version is coming later.

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